Learning Mathematics Through Interactive Games and Activities
 

Learning Mathematics Through Interactive Games and Activities

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Mathematics is one of the most important subjects in children’s education. As educators, we must take care of the teaching of these concepts, since there are such important competencies in a person’s life as arithmetic, problem solving, quantity, space.. related to mathematics.

Achieving a positive attitude of children towards mathematics is an objective that we must have, whether we are parents, relatives or teachers, involved in their education. The fact is that the subject of mathematics often generates anxiety in children because of its complexity, and the time required for its comprehension and assimilation, in a society in which the immediate has become frequent and assimilated as something natural.

One advantage of math games is that it is a common language for all cultures, no matter what the particular language, it is easy for a child to play an interactive math activity designed anywhere in the world.

Another advantage is that mathematics is so closely related to programming, that is, to the games themselves, that there are mathematical games of many concepts, such as addition and subtraction, geometry, fractions or numerical series.

Using math games as resources in the classroom is of great interest, as it will undoubtedly attract the attention of children in the classroom. It will be an inclusive activity and will undoubtedly be adapted to any level, provided that the teacher makes appropriate use of resources. At Cokitos we believe that games are a resource, and that they should be incorporated into a teaching strategy of the subject. The games can be the basis of math workshops or mathematics laboratories, a way of working in a creative way and taking into account the digital skills, so important today.

Introducing math games in the classroom, we can expect more motivation, fun, interest, unblocking to certain learning, and above all, a taste for math studies.

According to Piaget, games help to build a wide network of devices that allow children to fully assimilate reality, incorporating it to revive it, master it, understand it and compensate for it. Thus the game is essentially one of assimilation of reality by the self (“Six Studies of Psychology”, Piaget, 1985).

In Cokitos we have classified the math games in some areas that we think are of great interest. In the following list, you will find the games related to mathematics content, classified by age and grade level:

  • Addition and subtraction (introduced at age 4, and begin working in 1st grade).
  • Angles (from 10 years old, in 4th and 5th grade of primary school)
  • Coordinates (from the age of 11, in 5th and 6th grade of primary school)
  • Divisions (from 8 to 9 years old depending on the complexity of the divisions. Courses between 2nd and 3rd grade of primary school).
  • Fractions (from 9 to 12 years old. 3rd to 6th grade of primary school).
  • Geometry (from working on simple shapes at the age of 4, to areas with 11 and 12 in 5th and 6th grade).
  • Multiplications (they are learned between the ages of 7 and 9 in 2nd and 3rd grades of primary school).
  • Numbers (from 5 years of age, in 1st grade of primary school).
  • Numerical series (they are learned to give birth at the age of 8, in 2nd and 3rd grade of primary school).
  • Symmetry (they are learned from the age of 9, in 3rd and 4th grade of primary school).
  • Spatial vision (can correspond to 11 years, when working on the concept of volume, in 5th and 6th grade of primary school).

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